
Since youre playing enemy within, youll have access to mecs and gene mods, which can also be fun. All of the autopsies are fairly quick and give you small upgrades. I managed to muscle my way through ironman classic in enemy unknown a couple of times, but enemy within seems to have stepped up the difficulty a little on classic, while simultaneously making normal even If your weapons arent doing enough damage, then research better guns. Can use html color names (red) rather than hex So i finally got around to buying enemy within and resuming my tumultuous love-hate relationship with xcom. Xcom enemy within training roulette mod - newmama For xcom enemy within on the pc, a gamefaqs message board topic titled preferred second wave options Adds an extra part onto the description of the training roulette option in the secondwave menu screen to help show that the mod is enabled it uses the meld colour to make it visable strmergeperkcolor007aff changes the colour of the information for the merged perks in the perk description display.

Im wondering about how this is going to work So you could have an assault with sprinter or a heavy with deep pockets. After a soldier receives a class and their first ability, additional ranks can grant randomized abilities from a pool of the all the class abilities sets minus any skills that are dependent on a specific weapons (which are still class locked). However, i can confirm that training roulette can be fun - deep pockets stacks with grenadier (each pile of grenades is 3 deep). Each soldiers training tree is mostly randomly generated. Training roulette is a second wave option introduced in xcom enemy within.


Not only does it do exactly what it says on the tin, randomizing skills for greater replay value, it makes each member of your team completely unique which adds a ton of attachment to each member of your squad.

Training roulette greatest option ever seriously, if you havent given the training roulette option a try yet youre missing out.
